On the wiki, the Intelligent Lifeform Index lists 188 different species that are permitted for player characters. This list includes the usual suspects like Humans, Vulcans, and Klingons. There are also plenty of species who only made a single appearance anywhere in any Star Trek series. Species original to Starbase 118 like Laudeans are also on the list. New writers have no shortage of choices when it’s time to pick a species for a character. But how can you narrow down so many choices to one?
A species like the Vulcans have a large collection of source material that can be drawn from. Decades of existing in the Trek universe have made the Vulcans very well-established. Meanwhile there are species that have little more than a name. The history, characteristics, and cultures of a species can influence how we write for our characters.
What helped you decide which species your character would be? Each species that you could choose makes a character unique and brings something unique to the table. A well-developed species with a rich history and culture provides plenty of material that can be used in sims. Meanwhile, helping to flesh out the worlds and customs of a less-explored species like the Bolians or the Deltans can be just as fulfilling. There is no right or wrong way to decide which species your character should be.
How did you choose your character’s species? Be sure to cast your vote and let us know your thoughts!
Recently, the first trailer for Star Trek: Picard was released. Since then, people have been analyzing everything about it – there are already fan theories and speculation about the plot based on details revealed in the trailer!
Based on what we’ve seen so far, Star Trek: Picard will feature the return of multiple old characters and introduce us to a new cast as well. Nothing is certain until the series actually premieres in 2020, but we are learning more as the series gets closer.
This week we want to know your thoughts about the upcoming series. Can the first episode of the new Picard series not come fast enough? Are you trying to control expectations based on trailers? Are you excited for Stark Trek: Picard?
Click here to head the forums now and register your vote in the poll. Be sure to share your thought, too!
The Star Trek galaxy is full of alien worlds and while some may be very similar to Earth, many of the more developed planets have a distinct feeling all their own. Whether you want an Earth-like planet full of beautiful art and architecture or a smog-filled metropolis with near-constant rain, there’s a planet for you somewhere in the galaxy. Some, like the pressure domes of Luna or the underwater cities of Bolarus IX offer very different environments compared to Earth.
If you were to pick one of the planets in the galaxy as a place to live, where would you begin your search? Perhaps a small house overlooking the Vulcan Fire Plains. Is a large city like those on Ferenginar or Qo’noS more your speed? If you’re looking for a breathtaking view, seeing the Bolarus ocean floor outside your window is tough to compete with. Or maybe you’d be more than happy right where you are, as there’s no place like home.
This week’s poll asks: Which Star Trek world would you most like to live on?
Click here to head to the forums now and vote – be sure to let us known which planet you would choose in the thread below the poll!
There is no shortage of alien species in Star Trek. However, at times a species can lack a certain level of cultural complexity. Alien races in science fiction tend to become singular, monolithic entities without much variation or development outside of the defining features of their species. The Klingons are warriors obsessed with honor and combat, and this is reflected in almost all aspects of them that we see on screen. Everything on Ferenginar, including ideas of the afterlife, are wrapped up in business and the acquisition of profit. The Vulcans are always collected and logical.
Despite this, Star Trek does manage to give its aliens a fair amount of development and worldbuilding to help make them feel more realistic. We learn more about the major players in the Alpha Quadrant and beyond both through storylines featuring them and in how specific characters like Worf grow and develop over time.
This weeks’ poll asks which species you think was the best developed, and which was the most monolithic?
Click here to head to the forums and vote in the poll now. And be sure to leave a comment with your thoughts!
Not even Starfleet officers can be brilliant at everything. The years upon years of schooling Academy cadets undergo are grueling to be sure, but, upon graduation, the vast majority of new ensigns are qualified for one department alone. Beyond the fact that the education required to succeed as an officer on a Federation starship or facility is extraordinarily demanding, cadets almost always have some sort of personal preference that helps them decide what path they want to pursue. Skills, goals, and demeanor all have a bearing on what service the ensign will end up providing.
This week’s poll asks you to name the department or position that your character would be least adept at. Would their brawny, combative nature make a career in the medical department a struggle? Perhaps their dislike of violence would lead away from the security team?
Click here to head to the forums and vote in the poll now, and be sure to leave your comment in the thread below the poll!
Starfleet seems to have a problem with keeping their ships safe. In a fight between ships, a Starfleet ship can usually hold its own. The problems begin when someone gets on the ship. Starfleet Security has demonstrated time and time again that it might be just a little bit too trusting. Starfleet ships have been hijacked by just about every group imaginable. The Maquis, Klingons, Romulans, and Bynars are all among the many powers who have successfully commandeered Starfleet ships. The flagship of the Federation itself was once taken over by a group of Ferengi in a few surplus Klingon ships.
It doesn’t even end there. Security protocols are easily bypassed by the officers and civilians aboard the ship. If you want to avoid being tracked, all you need to do is remove your combadge. At one point, a civilian was able to escape the ship in a shuttle without assistance or permission from anyone. People could be replaced by changelings for months and avoid having their identities or their acts of sabotage being discovered.
However, not every ship had this problem to the same degree. There are some threats that can’t be prepared for. No security is entirely foolproof!
Which series featured the worst ship security? Click here to head to the forums and vote on the poll now. And add your comments below the poll!
One of the biggest steps in a Starfleet officer’s career is the promotion to the rank of captain. Given that such a promotion might come with a change in assignment and a ship or station to command, this isn’t a promotion we often see in the middle of a series. While members of the senior staff may evolve as characters and move through the ranks, we don’t really see them take that final step. However, we occasionally see glimpses of the possible future where a character like Nog or Doctor Crusher has become the captain of their own ship. These alternate timelines only last for an episode or two before things return to the status quo.
A new series is currently in the works that follows the continued adventures of Captain Picard. Michael Dorn has pitched a series that follows Worf as a captain. This week, we want you to imagine that you are making a new sequel series and choose which character you’d promote and put in command. Would you want to see more of Captain Sulu? Perhaps a series set further in the future with an older and more experienced Nog or Harry Kim would be more to your liking.
Which character would you cast as the captain for a new Star Trek series? Click here to head to the forums and register your vote in the poll!
Insurance for Starfleet ships would be a nightmare. The ships are constantly investigating dangerous anomalies and getting into fights. But that’s not even the most dangerous thing that a Starfleet ship does – there’s a less obvious danger hidden in plain sight on most Starfleet ships: A piece of technology that is so ridiculously prone to failure or malfunction that it is one of the best-known Star Trek cliches. The holodeck.
It would seem that every time an episode centers on the holodeck, something has to go wrong with it. This could be as simple as the doors locking and the safety protocols turning off. However, that is only the start of what could go wrong with the holodeck. It could even, with a little outside interference, take on a mind of its own and actively try to hunt you down and kill you. We can only assume that the engineers responsible for the holodeck safety protocols are the same engineers responsible for the tendency of bridge consoles to explode. There are a lot of problems that could be pointed to in the holodeck’s safeguards.
This week’s poll asks which holodeck malfunction you think was the worst.
Click here to head to the forums and vote. Be sure to let us know your thoughts in the thread.
The most important aspect of the overall story of Voyager was the distance of their journey back home to the Alpha Quadrant. Shortening the distance that the ship had to travel, or even returning to Earth immediately was a frequent plot device in Voyager episodes. It seems like at least once a season there is the potential of some shortcut getting the crew back home only to not work out or only take them part of the way. On one occasion this desire to find an alternate way home got the ship stuck in a trap they thought was a wormhole.
It’s understandable that there were occasional episodes centered around this idea. Sometimes it was a good idea to shave time off of the trip like in the episode “Night,” where the ship had to get clear of an empty void of space thousands of light years across or in the finale “Endgame.” However, it will appear in a story from time to time where it isn’t related to the primary plot. Sometimes the plot device of a shortcut to Earth was just used to raise the stakes of an episode and was never mentioned again.
This week, we want to know which Voyager shortcut you felt was the least necessary for the episode.
Head to the forums now to register your vote in the poll. Then us more in the thread below!
The holodeck is one of the most versatile pieces of technology at Starfleet’s disposal. When you use the holodeck, there is a nearly limitless amount of resources at your disposal. Any item in the database from a wine glass to a shuttlecraft can be recreated by the computer. Characters with artificial personalities can be added in to either create a particular atmosphere or act out a story. The walls and floor with the yellow grid on them can become any number of vistas or locations from across the galaxy with the push of a button. Everything is controlled by the ship’s computer, adapting the program as it goes along to provide whatever the user is looking for.
Holodecks are primarily an outlet for crew recreation, but they have many other uses as well. Aspects of the Delta Flyer were originally designed and simulated using the holodeck. Authors can make a living by writing holonovels. In some cases we’ve even seen holodecks used in group therapy sessions or to covertly test someone’s loyalty to the Federation. In this week’s poll, we want to know what your character most frequently does when they use the holodeck. Do they save the world from evil villains and take part in historical battles, or are they more likely to utilize the holodeck when they’re trying to simulate a project or need to do some training exercises?
What does your character use the holodeck for most? Head to the forums to cast your vote and be sure to comment with your thoughts!