As the hemorrhagic outbreak spreads throughout the ship, it is learned that everyone on board is actually infected with the virus! To make matters worse, studying the toxin led to the activation of a failsafe mechanism that both broadcast the Atlantis’ coordinates to the mysterious creators of the toxin as well as took most systems on board offline. With incoming unidentified vessels on an intercept course, the crew is forced to land and hide the ship on a nearby M-class planet.
The triggered failsafe mechanism also activated a sleeper agent within the crew. Ensign Asmara, acting on the superconscious commands of an enigmatic and powerful entity, almost murders a nurse before escaping into the woods as soon as the ship lands. Later the crew discovers that the outbreak was merely a diversion by this unseen enemy in order to extract valuable information about the Federation via a powerful computer virus.
Fortunately, Dr Foster’s team manages to find an antitoxin and save the crew as well as revive the comatose commanding officer. Asmara’s meeting with the super-race is thwarted by the crew and the link controlling him is severed, but the aliens manage to escape before being identified. With power to the ship restored, the Atlantis begins preparations to head back to DS26 for a much needed shore leave.. only to discover that EJS ships are waiting in orbit to fire upon them!