Writer’s Workshop
Witty Wordsmith: Tricky Definitions
“You keep using that word. I do not think it means what you think it means.” ~The Princess Bride Our language is full of words that get used incorrectly more
Writer’s Workshop: Twelve quotes from Authors to Remember When Starting Your First Book
In writing like in any skill it is always important to find little ways to improve. Sometimes it’s even easy to do then in big broad strokes. One of the
TAKE IT ONE SIM AT A TIME
You’ve been working or have been at school all day or even a combination of the two. You have responsibilities out the yin-yang. You’re stressed and unable to think clearly
Advancing the Plot
The secret to any good story is an incredible plot. There is so much story to be told, that you never want to miss a chance to flesh out an

Revisiting the Plot: How to Create the Base of a Convincing Story
Without a good plot, or a story to follow, our characters are basically just muddling around in the dark. Every player knows that if there are no problems to solve,

Tension: The Story’s Warp Drive
Your story could transport readers to strange new worlds, but without tension in the right measure, it’s sure to be an unmanned mission. Tension is the warp drive that pulls
Writing Alien Species
Writing for an alien species can seem daunting at first, particularly when there are nearly two hundred unique species permitted for use on the Intelligent Life Index (ILI). It can

Revisiting Characterization: Adding the Spark of Life to Your Characters
There’s one thing some long-time members know well; if you play them right, and you give them enough of a spark of life, your characters will actually grow into their

Definitive Tips on Including Exposition in Your Sims
If you’re looking to include more exposition in your sims, but you’re not quite sure where to start, we know you’ll get something out of this week’s Writing Improvement Month

Revisiting Exposition: Adding That Magic to a Sim
There are two kinds of sims out there that you’ve probably read; ones that are simple and answer the directives given by others in prior sims, and those that really
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