Ask the Engineer: Portable Phasers | UFOP: StarBase 118 Star Trek RPG

Ask the Engineer: Portable Phasers

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The Phaser is the primary sidearm of Starfleet Personnel. Phaser energy is released through the application of the Rapid Nadion Effect (RNE). Rapid nadions are short-lived subatomic particles possessing special properties related to high-speed interactions within atomic nuclei, enabling a limited but portable source of powerful burst energy.

Phaser settings

Type-I phasers only have settings 1 to 8, type-II and III have 1-16, but the type-III has much greater power reserves.

1 Light Stun
Knocks out base-type humanoids for up to five minutes.
2 Medium Stun
Knocks out base-type humanoids for up to 15 minutes.
3 Heavy Stun
Knocks out base-type humanoids for up to 1 Hour.
4 Thermal Effects
Causes neural damage and skin burns to base-type humanoids.
5 Thermal Effects
Causes severe burn effects to humanoid tissue.
6 Disruption Effects
Causes matter to disassociate and deeply penetrates organic tissue.
7 Disruption Effects
Kills humanoids as disruption effects become widespread.
8 Disruption Effects
Cascading disruption forces vaporise humanoid organisms. Maximum setting for type I phasers.
9 Disruption Effects
Damage to heavy alloy and ceramic materials over 100cm thick.
10 Disruption Effects
Heavy alloy and ceramic materials over 100cm thick are vaporised.
11 Disruption / Explosive Effects
Ultra dense alloy materials vaporise. Light geological displacement.
12 Disruption / Explosive Effects
Ultra dense alloy materials vaporise. Medium geological displacement.
13 Disruption / Explosive Effects
Light vibrations to shielded matter. Medium geological displacement.
14 Disruption / Explosive Effects
Medium vibrations to shielded matter. Heavy geological displacement.
15 Disruption / Explosive Effects
Major vibrations to shielded matter. Heavy geological displacement.
16 Disruption / Explosive Effects
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.