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Forum Fanatics Required!

Greetings to all of your fast-fingered forum fanatics! It’s time for you to heed the call to arms as UFOP: SB118 extends its reach to two of the most high profile active Star Trek forums on the internet – Star Trek and Star Trek Online!

To keep our name where people can see it, we need to post material that will keep our threads near the top of the list. Doing that is an art, because we also don’t want to annoy people by spamming irrelevant things, or with the ever dreaded *bump*. Fortunately, every single one of us has the best possible resource: our characters!

So how can you help? Well, it’s a lot easier than you may think. Once a week, you can head to our threads below and post your character’s “personal log” for the week. Not only will this keep our thread somewhere where it’s likely to be read, it will also allow people from the Star Trek and STO communities to see what it’s like to write with the UFOP: SB118 fleet – and quite frankly, how could they resist? You can find our Star thread here and our Star Trek Online thread here

It’s also possible that we might get questions from forum users – if you see one that hasn’t been answered yet then feel free to answer if you’re able!

Of course, if you’re interested in joining the publicity team to help promote the group in other ways as well then please mail Fleet Captain Diego Herrera and you’ll be added to the team quick as a flash!

Thanks everyone – let’s get those personal logs pouring in!

So you want to SIM a fight scene….

Writer's WorkshopThroughout my years as a SIMmer, this has always been my Achilles heel. Maybe because I am so used to writing in a certain way, I always found my character’s fight scenes to be way too drawn out. Most fights don’t last for very long. Consider for a moment being caught offgaurd and being hit from behind. You are still conscious, but your primary focus is on what just happened. Not the starry skies, not the blooming flowers, but on your present situation of what just happened to you, and either seeking out reasons why, or retaliation. In order to illustrate the difference between a good fight SIM, and a great fight SIM, I’m going to use a SIM of mine written a few years back and edit it in front of your eyes.

Fight scenes shouldn’t just happen. We all don’t just go to school and work everyday and happen to get into a fight with someone. There should always be reasoning for the fight. It should relate to the overall SIM in some fashion. In the following SIM, the reasoning is that my character entered a holodeck sword practicing scenario. An attack was imminent. It was why she was somewhat prepared for it. Here is the original SIM:

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