Throughout my years as a SIMmer, this has always been my Achilles heel. Maybe because I am so used to writing in a certain way, I always found my character’s fight scenes to be way too drawn out. Most fights don’t last for very long. Consider for a moment being caught offgaurd and being hit from behind. You are still conscious, but your primary focus is on what just happened. Not the starry skies, not the blooming flowers, but on your present situation of what just happened to you, and either seeking out reasons why, or retaliation. In order to illustrate the difference between a good fight SIM, and a great fight SIM, I’m going to use a SIM of mine written a few years back and edit it in front of your eyes.
Fight scenes shouldn’t just happen. We all don’t just go to school and work everyday and happen to get into a fight with someone. There should always be reasoning for the fight. It should relate to the overall SIM in some fashion. In the following SIM, the reasoning is that my character entered a holodeck sword practicing scenario. An attack was imminent. It was why she was somewhat prepared for it. Here is the original SIM: