january

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January 2013 Post Totals

As part of the ongoing overview of the fleet as a whole, here are the monthly figures for total posts for each ship. This summary will give you an idea of how active the ship is on a month-by-month basis.

The slate is clean for January – we’ve started the year by taking the bull by the horns and submitting more SIMs than December 2013. We’ve also snuck slightly ahead of our post rate for January 2013, raising the average number of SIMs per ship by 2 posts!

 December 2013 Post Totals

Our next chart gives the number of sims for each ship over the course of January. A majority of ships raised the bar since December with sound of Auld Lang Syne ringing in their ears and almost all of the others stayed within 10 SIMs of their December total. Only 2 ships showed decreased SIM rates (the urge to have a snowball fight being too tempting!)

 December 2013 Post Totals


January for the USS Mercury

Mercury ThumbnailThe away teams on DSX faced escalating troubles in addition to their search for the missing SCE crewmen when Eta Corvi sent out a coronal mass ejection. Although the Mercury and her support craft would be protected by their shields, DSX — with nothing but minimal power — would face radiation that would prove deadly to the away teams. The Mercury raced to get its transporters back online; the shuttle crews raced to find the away teams within DSX; and the away teams raced to find the missing personnel. Thankfully, all was well that ended well, and the transporters on the Mercury were restored minutes before the CME passed by the station.

Follow the ongoing mission of the Mercury‘s crew here!


January for the USS Drake

Drake ThumbnailThe crew of the USS Drake finds itself at the sharp end of its current mission. The ship has been attacked by a huge space dwelling leviathan and simultaneously infested by an army of poisonous bugs. As the crew race to repair the damage to the ship and battle the bugs, the medical team races to find a cure for the deadly toxin contained in the bugs’ bite.
Faced with an away team being held as “guests” of the Rhyssk-  who are intent on hunting the leviathan – the bridge crew formulate a daring plan to satisfy the Rhyssk’s demand for blood , save the leviathan and activate the Ishkarian beacon which is inside the creature.
An away team lead by the ship’s second officer, Lieutenant Commander Danzia, is beamed inside the creature tasked with locating and activating the beacon. Activating the beacon should allow them to phase shift the leviathan and effectively make it appear that it has been destroyed. All that is required is perfect timing by the Drake’s phasers to produce a light show to convince the Rhyssk that the creature has been vaporised.
Amazingly the plan works and the Drake is able to transport all its crew back aboard before the transporters fail completely. The Drake heads back to the Ishkarian home system for some well-deserved shore leave and essential repairs. The fate of the Rhyssk and the leviathans they hunt is left unresolved.

Follow the ongoing adventures of the Drake‘s crew here!