Congratulations! Starfleet Command has seen fit to request and require you to take command of the illustrious USS Insert-Overly-Used-Starship-Name-Here. This is a proud moment for us all, but the challenges are just beginning. Your first command decision must be the selection of a crew from scratch, and what crew selection could begin without bringing on an executive officer?
You have a variety to choose from; each is willing to serve under you. Spock, a half Vulcan, is renowned for his effective performance and coldly logical approach. Will Riker maintains that devotion to duty, but appreciates much more informal surroundings. Kira Nerys, a former Bajoran freedom fighter, is known for her quick temper and tough-as-nails constitution. Chakotay, though having resigned previously from Starfleet to fight with the Maquis, is a kind soul wrapped in a stern countenance. T’Pol, a Vulcan woman, has begun to explore her emotions, and attempts to integrate them into her otherwise uninhibited reasoning.
This week’s poll asks you to name your choice. It should be a decision that reflects your personal idea of what a first officer should be, and how you’d want yours to behave and look at situations.
Head to the forums now to vote in this week’s poll, and be sure to comment in the thread below the poll!
There is no shortage of alien species in Star Trek. However, at times a species can lack a certain level of cultural complexity. Alien races in science fiction tend to become singular, monolithic entities without much variation or development outside of the defining features of their species. The Klingons are warriors obsessed with honor and combat, and this is reflected in almost all aspects of them that we see on screen. Everything on Ferenginar, including ideas of the afterlife, are wrapped up in business and the acquisition of profit. The Vulcans are always collected and logical.
Despite this, Star Trek does manage to give its aliens a fair amount of development and worldbuilding to help make them feel more realistic. We learn more about the major players in the Alpha Quadrant and beyond both through storylines featuring them and in how specific characters like Worf grow and develop over time.
This weeks’ poll asks which species you think was the best developed, and which was the most monolithic?
Click here to head to the forums and vote in the poll now. And be sure to leave a comment with your thoughts!
Not even Starfleet officers can be brilliant at everything. The years upon years of schooling Academy cadets undergo are grueling to be sure, but, upon graduation, the vast majority of new ensigns are qualified for one department alone. Beyond the fact that the education required to succeed as an officer on a Federation starship or facility is extraordinarily demanding, cadets almost always have some sort of personal preference that helps them decide what path they want to pursue. Skills, goals, and demeanor all have a bearing on what service the ensign will end up providing.
This week’s poll asks you to name the department or position that your character would be least adept at. Would their brawny, combative nature make a career in the medical department a struggle? Perhaps their dislike of violence would lead away from the security team?
Click here to head to the forums and vote in the poll now, and be sure to leave your comment in the thread below the poll!
Starfleet seems to have a problem with keeping their ships safe. In a fight between ships, a Starfleet ship can usually hold its own. The problems begin when someone gets on the ship. Starfleet Security has demonstrated time and time again that it might be just a little bit too trusting. Starfleet ships have been hijacked by just about every group imaginable. The Maquis, Klingons, Romulans, and Bynars are all among the many powers who have successfully commandeered Starfleet ships. The flagship of the Federation itself was once taken over by a group of Ferengi in a few surplus Klingon ships.
It doesn’t even end there. Security protocols are easily bypassed by the officers and civilians aboard the ship. If you want to avoid being tracked, all you need to do is remove your combadge. At one point, a civilian was able to escape the ship in a shuttle without assistance or permission from anyone. People could be replaced by changelings for months and avoid having their identities or their acts of sabotage being discovered.
However, not every ship had this problem to the same degree. There are some threats that can’t be prepared for. No security is entirely foolproof!
Which series featured the worst ship security? Click here to head to the forums and vote on the poll now. And add your comments below the poll!
If there was a single recurring character that (at least upon first glance) seemed to embody the very antithesis of Star Trek’s sweeping vision, it would be Quark. The scheming, capitalistic, sexist Ferengi is truly despicable from the very beginning of Star Trek: Deep Space Nine, and shamelessly displays his materialistic mindset at every turn. Even so, over the course of seven seasons, Quark managed to work his way into the hearts of viewers. His development throughout the series is undeniable and one of the many treats audiences were able to enjoy. What was once a mostly shelved idea for a villainous species was given life through Quark and his fellow Ferengi characters. His popularity is best exemplified by the numerous episodes that had Quark as a focus. Though some of them were truly malignant (looking at you, “Profit and Lace”) the vast majority were effective, meaningful, and often hilarious.
This week’s poll asks which Quark moment or episode you found most enjoyable.
Head to the forums now to register your vote in the poll, and be sure to let us know below the poll what you think!
One of the biggest steps in a Starfleet officer’s career is the promotion to the rank of captain. Given that such a promotion might come with a change in assignment and a ship or station to command, this isn’t a promotion we often see in the middle of a series. While members of the senior staff may evolve as characters and move through the ranks, we don’t really see them take that final step. However, we occasionally see glimpses of the possible future where a character like Nog or Doctor Crusher has become the captain of their own ship. These alternate timelines only last for an episode or two before things return to the status quo.
A new series is currently in the works that follows the continued adventures of Captain Picard. Michael Dorn has pitched a series that follows Worf as a captain. This week, we want you to imagine that you are making a new sequel series and choose which character you’d promote and put in command. Would you want to see more of Captain Sulu? Perhaps a series set further in the future with an older and more experienced Nog or Harry Kim would be more to your liking.
Which character would you cast as the captain for a new Star Trek series? Click here to head to the forums and register your vote in the poll!
Love it or hate it, you can’t deny that Star Trek: Discovery has been enormously polarizing, both for critics and the dedicated fanbase. The controversy stems from almost every part of Discovery itself; the appearance, the story, the characters, and much more.
For all the debate it creates, Discovery is hardly the first Star Trek series to stimulate some level of discord. The Original Series was the first of its kind, both in story style and in presentation. The racial equality, ethical musing and divisive political perspectives presented made it a bold and, in some cases, threatening television show. The Animated Series generally featured decent stories, but the animation itself was a turnoff for some of the audience. The Next Generation was greeted with disgust and apprehension from many old school fans, who couldn’t believe that it would match the original. Deep Space Nine’s grungier, darker tone bucked the utopian staple that Star Trek so firmly clutched. Voyager and Enterprise are both loved and hated by various fans, mostly for the content and direction of their stories.
So which series did you think was the most controversial?
Click here to head to the forums to vote on this poll, and be sure to leave your comments below the poll.
Insurance for Starfleet ships would be a nightmare. The ships are constantly investigating dangerous anomalies and getting into fights. But that’s not even the most dangerous thing that a Starfleet ship does – there’s a less obvious danger hidden in plain sight on most Starfleet ships: A piece of technology that is so ridiculously prone to failure or malfunction that it is one of the best-known Star Trek cliches. The holodeck.
It would seem that every time an episode centers on the holodeck, something has to go wrong with it. This could be as simple as the doors locking and the safety protocols turning off. However, that is only the start of what could go wrong with the holodeck. It could even, with a little outside interference, take on a mind of its own and actively try to hunt you down and kill you. We can only assume that the engineers responsible for the holodeck safety protocols are the same engineers responsible for the tendency of bridge consoles to explode. There are a lot of problems that could be pointed to in the holodeck’s safeguards.
This week’s poll asks which holodeck malfunction you think was the worst.
Click here to head to the forums and vote. Be sure to let us know your thoughts in the thread.
The best soundtracks in films are those that match and enhance the ambiance and themes presented on the screen. In this regard, Star Trek composers have had a particularly difficult job: how do you compress wonder, mystery, and beauty into small auditory snippets?
Fortunately for us fans, it seems that each movie in the Star Trek franchise has been graced with a phenomenal musical accompaniment! Whether it’s the introspective, grand and powerful themes from The Motion Picture, or the pulsating, action-filled tunes from the nuTrek movies, there’s something for everyone.
This week’s poll asks you to name your favorite movie soundtrack. Head to the forums now to register your vote, and let us know what you chose in the comments section below!
The most important aspect of the overall story of Voyager was the distance of their journey back home to the Alpha Quadrant. Shortening the distance that the ship had to travel, or even returning to Earth immediately was a frequent plot device in Voyager episodes. It seems like at least once a season there is the potential of some shortcut getting the crew back home only to not work out or only take them part of the way. On one occasion this desire to find an alternate way home got the ship stuck in a trap they thought was a wormhole.
It’s understandable that there were occasional episodes centered around this idea. Sometimes it was a good idea to shave time off of the trip like in the episode “Night,” where the ship had to get clear of an empty void of space thousands of light years across or in the finale “Endgame.” However, it will appear in a story from time to time where it isn’t related to the primary plot. Sometimes the plot device of a shortcut to Earth was just used to raise the stakes of an episode and was never mentioned again.
This week, we want to know which Voyager shortcut you felt was the least necessary for the episode.
Head to the forums now to register your vote in the poll. Then us more in the thread below!