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Poll of the week: Trek vs Realism

There’s no doubt we all love Star Trek, but we also love other forms of science fiction!

As the genre has evolved fiction works have tended towards more realist elements. For example, the first Star Trek series hardly ever used an EVA suit to go into an unknown planet. Or worse, an adrift starship. We all have seen uses of Star Trek technology that would be really useful if deployed to certain points where they have not. Portable shield generators, anti-gravity apparel, even using transporters during combat.

Even if it would make sense that they have developed personal shields attached to your belt that made you almost immune to weapons fire, we wouldn’t want our officers charging into hand-to-hand combat wearing that. It wouldn’t feel like Star Trek.

On the other hand, we also apply some realism that changes that “Trek” feeling. Our away teams almost always use EVA suits, and most of our security officers are way more heavily armed than they were in the series.

So in the struggle between simming pure “Star Trek” and simming something that seems to make sense, where do you stand?

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.


Poll of the Week: Exit the Matrix

Remember that movie from the 20th century, The Matrix, about how life was just a virtual reality humanity was connected to while their bodies were used by machines, so they would not know about the real world? Well, what if that situation had had an external influence?

Imagine you are the captain of a starship and, in one of your planets, you find a planet ruled by robots. After investigating, you learn that the native population of the planet, humanoids like you, have been enslaved by the robots, and they live connected to computers for their raw computing power! However, they are living in a virtual reality world where they think they are a rich and happy civilization. The machines, to prove their humanoid computers are happy, even let you connect to this world and check that they really are.

Given that situation, would you let it go on? Tell us in the forums!

This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!


Poll of the Week: Would you become an android?

You are the captain of a starship. On one of your missions, you find an android, in his own lab. He has been trapped for some time, abandoned by his own people, who were scared of the artificial life form. He has been sending an SOS, and as you reach his orbital station he contacts you.

After some talking for a bit, you discover he was a regular member of his species, but an amazing cyberneticist. He found a way of introducing his consciousness into an android. Not just that, but it worked, and he is convinced that knowledge would change the galaxy. And it definitely would. If it worked on everyone as it seemed to have worked on him, everyone who wanted could become an android. Think of the possibilities, but also the risks.

As proof of his words, he offers you this technology. He offers you the privilege of immortality.

Would you accept? Join us on the forums to vote in this poll of the week!

This is a new question from our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favorite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!


Poll of the week: Simming pets

If we ask about pets and Star Trek, most will automatically get an image of Spot in their minds. The fact our favourite characters had time or space for pets, and the fact that it was precisely Data the one who had a cat gave us an unique insight into the character.

Similarly, our very own characters in Starbase 118 have their own opportunities to have pets. Not just that, they have a huge amount of possibilities. Why limit yourself to pets we have here? They can have alien pets. Or even animals that would not usually be considered pets. Or maybe they don’t even need to be animals at all. Or organic, or even alive, for that matter.

So, do your characters have any kind of pets? Would you like them to? Even consider it?

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.


Poll of the week: Favourite weapon?

Although Star Trek tries to show their characters as peaceful, they can not escape conflict. As such we have seen a wide range and variety of weaponry – both Starfleet and every other civilization use them.

We are used to phasers, but we have also seen lots of variety. Ships use them, and people use them. Let’s focus on people. Handheld weapons, or even rifles. Although we can not vote for absolutely every weapon that has appeared (but feel free to tell us which one is your favourite), we can discuss which kind of weapons we prefer, be it for aesthetic reasons, perceived effectivity, or even preference for their users.

Maybe the classical beam phasers Starfleet use? Or, a bit more rude, the beam disruptors, like the Romulan weapons? Maybe pulse disruptors, which fire single blasts instead of a continued beam? Maybe you prefer classics, and want to revert to projectile weapons, be it explosion-propelled guns, or modern weapons like the TR-116?

Come down to the forums and tell us which are your favourite Star Trek weapons!

This poll comes from Trek Technology and science category. Where were ask questions relating to the technology and science seen in Star Trek.


Poll of the Week: The sim of your dreams

Have you ever had to sim your character’s dreams? Some players do so for fun. Others, because the plot requires them to, because the characters fall into a dreamlike state, or even just fully asleep for some time and you want to keep simming. If the plot has never forced you, do it just for fun! Believe me on this: it is fun.

If you have ever simmed your character’s dreams, or read the dreams of other players, we want to ask: how were those dreams? What kind of simmed dreams do you prefer? The kind of dreams that seem reality, that are close to reality? The kind of dreams that reproduce past scenes, exactly or closely? Maybe surreal dreams where everything is unexpected?

This week’s question is: What kind of simmed dreams do you prefer? Join the discussion on the forums!

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.


Poll of the Week: Directive squared

You are the captain of a Starfleet in unexplored territory. Your crew discover a civilization, approximately equivalent to middle ages Earth, but with surprisingly advanced mining equipment. Since they are not warp capable, the Prime Directive prevents you from interacting with them, but you wait in orbit to study their culture.

In a few weeks of study, you realize they have a really active polytheistic religion, and their gods seem to take a very present role. You also see how they offer sacrifices to their gods in the form of a very particular mineral uncommon in this sector. Soon enough, your suspicions are confirmed as an alien ship comes to take the mineral and interact with the species. The new species are technologically advanced, but definitely not gods.

Now, you know the Prime Directive prevents you from interacting with them, but the alien species are not subject to such a code. Leaving them be would be leaving an innocent species live in slavery, but stopping the whole exchange would be paramount of playing gods yourselves.

Starfleet Captains have found themselves in similar situations in the past. Now tell us, what would you do?

This is a new edition of our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favourite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!


Poll of the week: Simming the Directive

The Prime Directive. One of the most important Federation principles. The idea of non-interference, to avoid playing God. All Star Trek fans know about it, know what it means. And we have seen and enjoyed the moral debates this general order has created for our favourite characters.

Now, when we sim, we bring our characters to that same world, and they are bound by the same Prime Directive. We create new worlds, new species and cultures, and sometimes they are faced with the same moral issues the characters in the series had. Therefore, we ask: do our characters keep the Prime Directive in mind? Are they faced with its consequences, are they sometimes put against the ropes in order to obey it?

How often do our characters encounter situations where the Prime Directive applies? How present is it in their lives? Come and tell us!

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.


Poll of the Week: The good Ferengi

As captain of a starship, you are attending to a medical emergency on a small colony world. The number of affected people is in the tens of thousands, and yours was the only ship capable of reaching the colony in time. Your ship is definitely lacking in supplies, including some impossible to replicate medicines, and while more ships and supplies are on their way, but they will not reach you in time to prevent thousands of deaths. There is little your medical department can.

When all seems lost, a Ferengi ship approaches. They know what your struggle is, and come bringing a massive amount of the necessary supplies – free of charge, no less! They claim they had the resources available but not the doctors to use them. Since you have the doctors with the skills to help the colonists, they are giving the supplies to you.

Your medical team urges you to accept. Whatever ulterior motives the Ferengis might have, these supplies could save thousands of lives. Your security department, however, recommends wariness. The appearance of Ferengis – with exactly the right supplies – is suspicious.

Would you accept the medical supplies? Is the stereotype affecting your decision making? Or are you too quickly to trust? Tell us what you would do!

This is a new edition of our category Morals of Trek, where you are in the shoes of a Starfleet Captain facing a dilemma any of our favourite characters could have faced in Star Trek. If your crew has faced any such dilemmas and you want to see it featured in a Poll of the Week, let us know!


Poll of the Week: Looking for Love

In our community, we sim adventures, we sim in space, we sim science fiction. Which is what Star Trek is about! But, ultimately Star Trek is also about people, about their beliefs, doubts and relationships. And therefore, that is also what we sim about.

On some occasions, these relationships mean love. The Embassy has recently seen a wedding between two of their characters, and we have seen such relationships in lots of ships, even shared children. We also see such relationships with PNPCs. Characters with whole families created as secondary characters, or with occasional relationships, or any options you can think of.

So for this Poll of the Week we ask: When your character looks for love, where do they find it? Answer in the forums!

This is a new post in our category Simming Questions. Here we will be asking questions about our community, our characters and our writing, and how you interact with it all.


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