Crew Of The USS Artemis unravels centuries old mystery

Crew Of The USS Artemis unravels centuries old mystery

URA NETEOS III – While investigating a downed freighter, the crew of the USS Artemis (NCC-81287) uncovered a much larger mystery on the pre-warp world of Ura Neteos III.

After being captured by local mercenaries while trying to investigate the crash site, FltCapt. Addison MacKenzie and her team were taken to the capital city where they would seek an audience with the Grand Rishe– the ruler of Meirashi people. Upon arrival, they discover the Rishe is unwell and even more surprisingly, that Leilossh, the apparent second in command knows much more than he should about the crashed freighter in the jungle. Some smooth talking from MacKenzie and her team including LtCmdr. Salkath, LtJG. Gnai, and Ensigns Lyara Alroyo and Imril ultimately convinced Leilossh to allow them secure the crash site in exchange for providing medical attention to the Grand Rishe.

Meanwhile, another team headed up by LtCmdr. Talos Dakora is led to the hiding place of the only known survivor of the freighter crash, a surly smuggler named Legend O’Connor. But before they can evacuate O’Connor to the Artemis and reunite with the other teams, Dakora and his team consisting of Lt. Vitor Silveira, LtJG Savel and Ensign Ollie Bergmen were ambushed in the jungle by cultists to the enigmatic Empress-Who-Would-Be and taken to their secretive shrine. There their guide-turned-captor, Falia reveals herself to be the leader of a powerful and ancient order that seeks the technology– the magicks– that can be found on crashed ships. Utilizing his gift for persuasion, Silveira managed to convince Falia to let him see a “holy” artifact that turns out to be an ancient Orion data rod. Using their Starfleet tech they reveal that the Empress was not a hero of the workers, rather a marooned Orion criminal bent on enslaving the Meirashi people, who crash landed several centuries ago.

In the settlement of Lesser Prash, a team led by Cmdr. Genkos Adea attempts to make good on FltCapt. MacKenzie’s agreement to provide medical treatment for the Grand Rishe. This situation was made all the more complicated by the discovery that the Rishe was suffering from acute radiation poisoning– an ailment that shouldn’t be possible in the medieval society.

As the three teams work to unravel the delicate web of intrigue on Ura Neteos III, the situation appears to be coming to a head. A mob of workers marches on the wrecked freighter intent on facing off against the Rishes soldiers with the magick weapons Falia promised to provide.

Restoring peace and undoing the damage of centuries of cultural contamination may be the most challenging mission the Crew of the Artemis have faced yet.


Written by: Talos Dakora

We are a star trek roleplaying game

We are a free, fun, and friendly community of Star Trek fans who write collaborative fiction together. It’s easy to join – we’ll teach you everything you need to know!

Latest Mission Reports

Latest Interviews

Latest News

OOC Activities

Looking for something fun to do? We have a whole list of fleet activities that are looking for members like yourself! Check out the Fleet Activity List today to see where you’ll fit in.