February Plot Summary: USS Avandar

Seven months have passed for the crew of the USS Avandar since crash landing on Eden, and still no rescue has come.  Ensign Mancuso has worked his engineering magic, giving the camp power generators and a still for creating medical grade alcohol.  But despite the engineer’s efforts to make life more comfortable on the planet, the generators have been persistently, and suspiciously, problematic, thanks to Lt. Cmdr. Umas’s mutinous ideas, and his loyal followers.

Learning that the crew was trespassing on the natives’ sacred grounds, Captain Vetri reached out to one of the tribes Elders to resolve the issue.  A peace offering was made, and great strides were taken to relocate the camp in the following months.  However, a bitter winter brought new challenges for the crew, and efforts slowed due to harsh weather conditions. Talks with the Elder continued, reassuring him and a tentative peace remained until Umas’s ordered one of his supporters to murder the Elder in an effort to provoke another attack – which succeeded and provided the perfect distraction for Umas to attempt to assassinate Captain Vetri and also try to launch a shuttle off the planet.  Both plans failed, with the extra discovery that nothing could leave the planet’s atmosphere.

Betrayed in the end by one of his followers, Umas stole the only remaining shuttle, fleeing into the wilds with a handful of his loyal supports, where he would begin to plot his final revenge on his former crew.

We are a Star Trek roleplaying game

We are a free, fun, and friendly community of Star Trek fans who write collaborative fiction together. It’s easy to join – we’ll teach you everything you need to know!
Click here to learn more.

OOC activities

Looking for something fun to do? We have a whole list of fleet activities that are looking for members like yourself! Check out the Fleet Activity List today to see where you'll fit in.