#1
Posted 09 June 2012 - 05:06 PM
#2
Posted 09 June 2012 - 06:21 PM
#3
Posted 10 June 2012 - 09:02 PM
#4
Posted 10 June 2012 - 09:12 PM
#5
Posted 10 June 2012 - 09:37 PM
#6
Posted 11 June 2012 - 03:51 PM
My fellow crewman did; that's why I get to patch him up! LOL. Broke his hand in a few places doing it.Those darn Nausicans. Such bullies,some needs to spank them.
#7
Posted 11 June 2012 - 03:52 PM
LOL, that is a new and daring take on the Dutch boy with his finger in the dike. Never seen again...are you sure he survived?They don't have to be recurring. My best sim (in my opinion) was when Alucard had to cut open a nameless engineers chest in the middle of sickbay, reach in, and put his finger in a hole in the mans heart so that he would survive long enough to get into the surgery room. He survived, but was never seen again.
#8
Posted 11 June 2012 - 04:34 PM
The doctor also has to deal with the mental health of other species if they get injured.
#9
Posted 17 June 2012 - 06:10 AM
#10
Posted 23 June 2012 - 03:55 AM
#11
Posted 23 June 2012 - 06:41 AM
#12
Posted 23 June 2012 - 07:06 AM
I think since counselors were added,it seemed to put competition between them and doctor when they be working in tandem. The doctor still counsels like McCoy.. I noticed in the Next Generation that closeness of crew and doctor was lost.Indeed, it is a poor doctor who forgets the body/mind connection. That's why the introdution of counselors into Star Trek was a good thing, but it limited the role of the ship's doctor since a lot of McCoy's work was keeping an eye on the mental condition of his officers, primarily Kirk.
#13
Posted 04 July 2012 - 11:42 PM
I don't know if that's the case... On my ship I get the feeling that we went more with the idea of a full on psychologist, so it doesn't really interfere. Besides, if there was an operation to perform for example our counselor couldn't possibly do that. Assist at best, if it was an away mission.
#14
Posted 05 July 2012 - 08:55 AM
#15
Posted 16 April 2013 - 01:35 PM
They don't have to be recurring. My best sim (in my opinion) was when Alucard had to cut open a nameless engineers chest in the middle of sickbay, reach in, and put his finger in a hole in the mans heart so that he would survive long enough to get into the surgery room. He survived, but was never seen again.
He was never seen again?
Hmm?
My crew is rarely without injuries which they are trying to hide. So it would be enough to run around with tricorder at active to have something to do.
But I created the PNPC to get the doctors something to do. She is prone to injuries - I made her being born with neural lesion of spinal cord, something like poliomyelitis, but Betazoid version (I didn't give the name to the illness - any ideas?) so shaky on her legs can get easily hurt. Besides she needs regular medical treatments, so if we'll have nothing to do I'll bring her in for a treatment.
Also tagged with one or more of these keywords: dutyposts, medical
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