Thank you to everyone who responded. I appreciate that you took the time to offer some thoughts about the things you'd like to see!
I’m going to respond to each, letting you know how we can move forward on it, or why it’s not possible. Note that I am paraphrasing the responses (re-writing them) so that your text doesn't appear directly in the thread. As I said on the survey, we're anonymizing the responses as much as possible. So your suggestion may be below, even if not exactly in the words you posted it.
Please feel free to respond to this thread!
There should be a fleet-wide Standard Operating Procedure so that promotions, ship splits, etc., all follow a set of rules for fairness across the fleet. I waited months for my first promotion because the CO held beliefs contrary to other COs about what each person needed before advancing.
Well, we already do have a Standard Operating Procedure when it comes to promotions -- the Promotion Guide. But beyond that, our group’s Constitution specifically states that it’s up to the CO of each ship to decide exactly when someone is ready for promotion.
I heard this criticism a lot in the responses about how promotion expectations were wildly divergent among ships in the fleet. I hope that our Promotion Guide is starting to rein that in some, but I would encourage people to talk frankly with their Commanding Officers if they feel that they’re being treated unfairly.
When it comes to thinks like ship splits, we do have an “institutional knowledge” type of SOP, where we try and follow a standard set of procedures. However, we don’t codify these things too closely because most of the time, they require us to be flexible and treat each case as its own, based on what we’ve done in the past and what we know as the best way to go. Too much rule-making is just as bad as too little.
A “voice comms” system.
I’m not entirely sure what this means, but I’m guessing a way for fleet members to communicate via a group chat line or something like that?
There are a few options for this:
- Skype: members can use Skype to connect via voice one-to-one.
- Google+ Hangouts: members wanting a more interactive experience than OOC chats via our chat room can create a Google+ Hangout. More information found here: http://support.googl...&answer=1215273
- Ventrilo: I can look into setting up a Ventrilo server. Ventrilo is sort of like IRC for voice. Once we start a server, members download a program to connect to the server. They can create their own “rooms” and anyone in the room can speak to each other using their computer’s microphone and speakers.
Allow Enlisted / Warrant officers
There's no reason why you can't already play an Enlisted or Warrant officer. Per the Constitution of the group, everyone has to hold an OOC rank that conforms to the Commissioned Officer structure, however, our fleet rosters do allow Enlisted/Warrant ranks.
That being said, the demand for such ranks are so low (we've tried them in the past) that we don't offer it as an option up-front to members. However, if you'd like to play someone in one of these ranks, talk with your CO. If they tell you it's not allowed, point them to this thread
Some academy graduates seem to be coming to ships without the understanding of how to properly sim. For example, just copying other people's sims and barely filling in their own information.
We have noticed, on the Training Team, that many people who sim well in training often end up "clamming up" once they get to the ship, perhaps because they're overwhelmed and unsure of how exactly to fit in. I would say that it's very rare that someone slips through the training program unable to sim at a quality level, but what they do once they get on the ship might be a different story.
Nonetheless, we'll make an effort to re-center our Training Operations Team on this, and ensure that they're only passing cadets through training who demonstrate basic competency.
Could we find actors to voice some of the stories that our crews create and sell them?
This sounds exciting, but a huge undertaking. I could see it becoming something like "We're Alive" the Zombie Podcast. If it's something that you're interested in, are you interested in heading up the project? This kind of stuff only becomes a reality when someone makes it their passion and finds a way to make it happen!
We cannot, however, sell anything for the purpose of creating financial gain. Because we play in someone else's universe (Gene Roddenberry's, owned by Paramount), we're at the mercy of them to continue writing assuming that we don't try and profit from their copyrighted works. We raise donations to keep the group running, but those are held in their own bank account and only utilized for things like domain names and this forum software.
A representative of StarBase 118 should attend the annual Star Trek Convention in Las Vegas. You have to go where the fans are.
Agreed! You can donate the cost of the convention tickets (~$210 for 3 days and/or $400 for a vendor table with entry just to the vendor room) + hotel ($287 Fri-Mon) + airfare ($523) equaling $1,020 on our donation page. I'll cover my own food costs
Segregate simmers into "newer" and "experienced" ships, so that new simmers can get acquainted with group rules and simming styles.
I don't believe this is aligned with the spirit of our organization. We use the training program as a way of quickly acclimating members to the group, and while it's not always a perfect system, we do have in place systems that allow applicants to the re-trained if they aren't able to grasp our simming style on the first go-round. But either way, it's very important to the community that we bring members into the circle as quickly as possible to make them feel welcomed and accepted.
Allow members the ability to make their own species faster than they can now.
The current process for creating a new species is actually a function of our Constitution. It requires that all new, playable species be approved by the Captains Council. This requirement is in place so that species are properly vetted to ensure that there's a reasonable expectation of appropriate game-play. We don't want a lot of new Q-like species introduced into the group.












