#1
Posted 11 May 2011 - 07:24 PM
There have been may heated discussions in the past regarding the history of the Marines as they relate to Starbase 118, and while I think debate is the nectar of the fruit that is our individuality, I think there needs to be some independence when it comes to how we SIM our Marines. With that in mind, please be respectful to the other Marines and the way they do what they do.
I look forward to getting to know the Marines in our fleet!
#2
Posted 21 July 2011 - 10:05 PM
The department, known overall as the 118th Tactical Marine Division, is set up as an experimental division whose sole purpose is to handle station related needs and the needs of nearby member planets that may require help/support. The division is further broken down into regiments:
The 401st 'Talon' Fighter Wing is the our flight ops regiment.
The 888th Infantry Regiment (The Crazy Eights)is a 'medical heavy' regiment that (when needed) can be placed under our CMO, Dr. Eliaan Deron.
The 292nd Infantry Regiment (Eagle Eye) is our Intel heavy regiment, complete with Intel liaison Lt Commander Savannah Taylor.
The 437th Armored Cavalry Regiment is operated under the direction of Starbase 118 R&D Department and Engineering (under Lt. Commander Kevin Breeman).
The diversity really gives us the ability to have PC marines in department head positions, while fully integrating the Corps with Starfleet. The hope is that it will work well, but only time will tell. =)
#3
Posted 28 October 2011 - 08:15 PM
#4
Posted 05 December 2011 - 09:54 AM
#5
Posted 09 January 2012 - 11:44 AM
Personally I believe every ship in the fleet should have a Marine contingant.
I fully agree with this.
#6
Posted 09 January 2012 - 01:40 PM
And to that end, what is it about the Marines that would make them able to handle a situation better than, for example, a highly trained or specialized security team (one exists in the form of a 'hazard team' on my ship), or a regular security contingent for that matter?
(Please keep in mind this is just a discussion. In the past, there have been issues integrating Marines in certain situations and some people have taken it personally, so let's not let this get out of hand and offensive. I know you guys won't, but I'm putting in this disclaimer anyways.)
Edited by KNicholotti, 09 January 2012 - 01:41 PM.
#7
Posted 09 January 2012 - 03:04 PM
Edited by Kagran Of The House Agan, 09 January 2012 - 03:05 PM.
#8
Posted 09 January 2012 - 03:22 PM
We have a lot of evidence that marines aren't necessary for a starship to function. From TOS - VOY, they were able to function without marines. However, I think there's an opportunity for roleplaying depth and richness presented by having marines, even on small ships like the Nova class. If I were to roleplay a marine on a ship like that where there wasn't an established marine presence, I'd talk yo the security and command personnel and establish a niche for myself. Maybe the ship has a contingent of five or six marines who act as an elite team who respond to threats requiring more firepower. Or perhaps they're more a covert ops team that can sneak into areas unseen and unheard. Or fighter pilots, or Intel, etc etc. My point is, I'd find a place for me that the established security is happy to let me have.
And sometimes there's enough going on with security troubles that you can help out or perform a task for them.
#9
Posted 09 January 2012 - 03:36 PM
#10
Posted 09 January 2012 - 03:38 PM
From TOS - VOY, they were able to function without marines.
After watching VOY i do feel some of there encounters might have been easier if they had of had Marines on the Ship.
#11
Posted 09 January 2012 - 05:12 PM
But there is also a recurring theme whenever Marines are discussed; that if needed, no matter what position or niche they fill, they can always fall back on combat and 'down and dirty' training that would allow them to be good to have with you in a firefight. Would it then be plausible to have Marines that don't have this background to resort to? Would there be room for Marines who specialize in areas that would not make them good front line meatshields so to speak?
(I love the conversation. It's the best I've seen here in a while!) =)
Edited by KNicholotti, 09 January 2012 - 05:13 PM.
#12
Posted 09 January 2012 - 06:48 PM
#13
Posted 09 January 2012 - 08:15 PM
#14
Posted 09 January 2012 - 09:25 PM
we are more than mere security and more than mere meatshields
There's a difference between being more than mere meatshields and being anything but a meatshield. I think that's what I'm trying to get at. =) (Of course, this line of thought is just to invoke thought from all of our Marines/exMarines and get us thinking about different aspects of the duty post - not to make changes or force anyone to change how they sim in any way.) Is there a place for Marines who do not add anything to the combat role that we often (always) associate them with in relation to Star Trek?
My RL military experience lies mostly in the US Navy (and some AF) - With the lack of separate and segmented branches of service in the Star Trek Universe, would there still be Marines who fill roles akin to the 'Navy Nuke' or the 'Corpsman' or the 'Engineer', the 'Sub Driver', the 'Flight Mechanic', or any other role that would not ever be considered to fill in should a combat situation develop? Sure, anyone can pick up a gun (phaser) and shoot, but we often speak of our Marines being highly specialized killers for lack of a better description. =)
Edited by KNicholotti, 09 January 2012 - 09:27 PM.
#15
Posted 09 January 2012 - 10:02 PM
#16
Posted 10 January 2012 - 01:53 PM
For the purposes of this discussion though, consider the fact that we are transplanted quite a ways into the future where combat and conflict are not quite what we know to be true here in the year 2012 on the planet Earth. Also, for the sake of discussion, consider the fact that there are not four (five) different branches of service (I am not familiar with how many branches other countries have, but I would love to get some input from those outside of the US) to draw from.
From what I know about canon, we don't see Marines or MACO teams past the years of Enterprise, when ships had a tactical Starfleet presence, but not a dedicated security presence. It is entirely plausible that the Marines were absorbed into Starfleet as things evolved and they became security. At the same time, as Lt Ingram mentioned, having Marines as a playable duty post gives the game a little more depth, especially for those who are looking for that kind of role. Furthermore, every PBeM ST RPG I've played in the past, as well as the official fan club of Star Trek, Starfleet International, have Starfleet Marines. Though they don't always make sense, they do at the same time.
I love the idea of Marine journalists...we have a Press Secretary on SB118 Ops...I think I'll put that idea into practice over here.
So, back to the topic...ultimately we know that Marines are here to stay and they aren't going anywhere. But there is a taboo that comes with playing one sometimes too - they can be seen as redundant, it is often assumed that they are too gung ho and contenscious to really work with, and having a position where it is unclear what the goals of the duty post are can easily frustrate new members/ensigns (2nd LTs) as well as Commanding officers who have to struggle to help them find a place where they can really shine. It is also the one position where we see no examples in canon, so playing a Marine is totally up to the player and that can sometimes go awry. As we are looking to create some standardized practices (cross threadding here...), is there something we can do to finitely define the duty post and the goals involved in a more in depth way than saying they are backup security, ground force meatshields, and are otherwise somewhere on the ship training for some special mission where their highly honed skills might come in handy?
#17
Posted 10 January 2012 - 03:48 PM
It is entirely plausible that the Marines were absorbed into Starfleet as things evolved and they became security.
I don't know where i read or if it just this time of night that Marines where under the direct command of the Federation not Starfleet.
Edited by Kagran Of The House Agan, 10 January 2012 - 03:49 PM.
#18
Posted 10 January 2012 - 03:54 PM
#19
Posted 10 January 2012 - 04:54 PM
This is even more obvious with Marines, as unlike all other duty posts, *any* mission that doesn't involve shooting stuff basically has nothing for your bog-standard marine to do. Therefore it's vital, in my opinion, that PC marines have specialised skills, so that they can remain relevant and don't end up running endless training sims in the holodecks.
#20
Posted 10 January 2012 - 05:45 PM
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