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New Weapons and Veichles for the Marines

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#1 Vasily Reznov

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Posted 28 February 2009 - 11:04 PM

Here is a seperate place to post ideas for marine weapons and veichles

#2 Sereth

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Posted 01 March 2009 - 02:25 AM

Here is a seperate place to post ideas for marine weapons and veichles


Well you could bring back the old MAKO rifles that they had in ENT and refit em??

#3 Turc Brakur

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Posted 01 March 2009 - 12:39 PM

You could use the Argo-class shuttle or a modified version of it, as seen in Nemesis. It'd make for an awesome lander.

#4 Marine Captain Llewelyn

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Posted 04 March 2009 - 10:06 AM

You could use the Argo-class shuttle or a modified version of it, as seen in Nemesis. It'd make for an awesome lander.

Here's some of the things I've come up with for the Marines...
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This is the MkIV General Response Uniform Tactical, or GRUnT Gear, recently used by the Marines on the USS Challenger to repel a Gorn boarding party. The suit consists of a KevLat (Kevlar latinum) mesh body suit, which can be pressurized for extended operations in minimal atmospheric conditions and limited vacuum environments. It has been specifically designed to be tear, cut and puncture resistant, specifically against Borg nanoprobe sticks, but it works just as well against edged weapons, or in the case of the Gorn, clawed attacks. The chest, arm, groin and leg pieces are neomolybdynum shell over KevLat impregnated carbon fiber resin. The helmet is made of pure neomolybdynum casing over a Kevlat liner and is the strongest piece of armor in the suit. The visor is 10mm of reactive coat transparent titatnium. All of the components of the suit minus the helmet are ablative in nature, sacrificing molecular cohesion as an energy diffusing defensive measure, and are capable of withstanding numerous hits with energy, ballistic or blast effect weapons. The helmet, by virtue of its construction is capable of withstanding far more direct hits than the rest of the body armor. The hard pieces protect against blunt force trauma to vital areas, and while the body suit is just as effective against energy, ballistic or blast effect weapons, it's memory fabric material provides far less blunt force trauma protection. The helmet has several redundant features for operations in various gaseous environments, and can filter breathable air out of most but for airless environments an additional oxygen generating pack is necessary. The bodysuit is enhanced by a unique recycling capability, the Starfleet Tactical Logistical Longevity system, or STLL, causing it to be nicknamed a Still-Suit. Both solid and water waste, including respirational moisture and sweat are reclaimed by the suit and processed through microtubal fillaments into catch pockets for hydration purposes. Additionally, the STLL capability includes a CO2 scrubbing capability for rebreathing up to an hour without outside oxygen supplies. The microtubal fillaments serve the addtional purpose of environmental stability through a heat exchange process which keeps the wearer warm in cold environments up to zero kelvin, and cool in hot environments. The boots, though looking separate from the suit are actually integral to it and are of an identical nature to the other hard components. The boots also have gravity assist capability to allow the wearer to operate in zero g environments.

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This is the Multi Use Landing and Excursion Vehicle Mk9 Locust. It's essentially a specially equipped shuttle craft with enhanced deflector protection as seen by the various hemispherical protusions above the [...]pit, as well as on top of the twin barrelled proton microtorpedo launcher up top. It has three rotating phaser turrets, one slung below the [...]pit for horizontal and ground attack if airborne, along with a similar turret located on either side of the [...]pit capable of engaging threats above, below, and 180 degrees fore and aft. the Mk10 version is essentially a Mk9 with an expendable wheeled chassis with four wheel independent steering and locomotion, allowing for lower profile troop transport or scouting missions and by virtue of this method of locomotion allows the Locust to divert the energy normally used for flight operations into additional firepower and defensive energy resources, as seen below:
http://www.geocities...EMk10Locust.jpg

For stealth purposes, both versions of the Locust MULE feature a binary portable holo-emitter array, seen at the very top of the [...]pit canopy. The holo-emitters are exceedingly costly with regards to power distribution and are used sparingly, primarilly in slow approach scouting missions or static ambush operations. The Locust is a medium ground and air support as well as troop transport mission asset. While air superiority would be achieved through the use of Banshee class fighters, and insertion would be accomplished through dropship infiltration under most conditions, a total of three Locusts are capable of being deployed upon dustoff, or if the mission requires, can execute ship to shore duties in and of themselves where a larger capability is deemed unnecessary or too high profile.

Edited by 1st. Lt. Llewelyn, 04 March 2009 - 10:20 AM.


#5 Marine Captain Llewelyn

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Posted 05 March 2009 - 04:45 AM

Here is an example of the Mk8 Wasp dropship, mentioned above.
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The Wasp is designed to insert under hazardous or favorable conditions, being heavilly shielded and once free of its cargo is capable of limited air support/ enemy suppression via twin photon torpedo launchers and type 5 Starship grade phaser banks (Type 4 being those fielded by the smaller MULE's and Shuttle craft). The landing pod itself can hold and deploy 3 Mk10 Locusts, 4 Recon hoverbikes and a platoon of Marines along with their gear, an entire company of dismounted Marines, or an entire Starfleet Medica Hospital Corps CASH (Combat Area Surgical Hospital) Unit. The Pod's are designed to be used as modular barracks, headquarters facilities and or in the case of the CASH Pod's operate as a stand-alone field hospital with additional modular shelters for added treatment capabilities. In peacetime, the Pods have deployed CASH units to disaster sites and in relief efforts such as the post Dominion attack upon Caldos 4 colony. In addition to serving as staging areas, the Pods can be equipped for humanitarian and logistical support missions as well, and 1 pod can deploy with enough shelters and equipment to feed, house and provided sanitation and hygine facilities for up to 500 persons.
***Note*** The WASP is too large to be deployed from your standard Starfleet hangarbay. They are almost soley deployed from Mastiff Class Vessels, designated by MEV for Marine Expeditionary Vessel. Hospital ships such as the USS Pastuer and the recently lost USS Hope have specially designed hangar bays to accomodate up to 2 Wasps for humanitarian and logistical support operations. For "afloat" Marines, that is Marines stationed on "regular" Starfleet Vessels such as the USS Challenger, the Mk9 MULE Locust is the preferred insertion vehicle, being roughly the size of a standard shuttlecraft.

Edited by 1st. Lt. Llewelyn, 05 March 2009 - 04:55 AM.


#6 Vasily Reznov

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Posted 05 March 2009 - 10:08 PM

here is my Dropship design:

Specs.
Iowa Class
Armor: 4cm Ablative Armor
Armament: Two under door mount Pulse Phasers
Crew: 1 pilot, 2 Gunners
Passengers: one fire team heavy infantry or one squad regular infantry
Deployment Options: Drop pods/ Doors
Engines: 2 Scarbak VI Mass Drivers(modifyed)
Forcefields: Class 5
Consumables: 3 weeks
Supplies: 1 ton

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#7 Marine Captain Llewelyn

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Posted 19 March 2009 - 03:09 AM

Here is a picture of the Banshee Class fighter, designed by Richard Adalbert Merk which is a free 3d download at Renderosity.com for use in Poser. As with the dropship, this model was not created by myself. The body armor pic at the top of this section is based upon a free 3d model available for download at Renderosity, however I did extensive photoshoping to make it uniquely Star Trek, including creation of the camo pattern and Starfleet insignias.

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#8 Salak

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Posted 19 March 2009 - 08:59 AM

I hate Marines but...

Have any of you played New Worlds? Might some of the designs from that be any use?

#9 Marine Captain Llewelyn

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Posted 20 March 2009 - 01:14 AM

I hate Marines but...

Have any of you played New Worlds? Might some of the designs from that be any use?

The setting for that game is roughly 75 years in the past, so aside from "photon artillery" and battlefield deployable defensive shielding, most of that stuff would be obsolete in our current timeline.

And what do you mean you hate Marines? Hate is an illogical humanoid emotion that your pointy eared, green blooded, pascifistic, statistically driven tactically conservative bland upbringing should have driven out of you. Would it not be more appropriate to say that you find the concept of a dedicated war machine tasked with physical occupation and taking of territory through up close and personal combat accomplished by brutally violent means in the furtherance of the Federation's political agendas to be a "distasteful" throwback to a less civilized age which promotes the psycho-spiritual devolution of its adherants?

And to think that some people consider T'Lar's exploration of humanoid emotional states is illogical... ;)

Cymru am Byth!

#10 Salak

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Posted 20 March 2009 - 09:20 AM

I mean I hate Marines... We're meant to be seeking out new worlds and new civilisations, not destroying them!

...and I know it's 75 years in the past, but we're still using Excelsiors. Able to get any ideas at least?

#11 Whale

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Posted 04 January 2010 - 04:57 PM

Resurrecting a thread.

I added a new piece of equipment and a new division to the Marines section of the Starbase. Since I'm running the show there now, I'm tailoring it to reflect more of what the Marine responsibilities on the Tiger were before we transferred.

Anyway, the new vehicle:

Flamingo Class Recon/ECM
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The new division:
Starbase 118 Marines K-9 Unit

#12 Paul Sharpe

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Posted 03 February 2011 - 03:18 PM

Wish one of those Recon ships were aallowed on the Independence-A lol

#13 Whale

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Posted 04 October 2011 - 12:27 PM

Another thread resurrection!

I've been developing some new equipment for use with my Search & Rescue team, but I figured you marines may be interested in incorporating some of it into your own divisions.

Here are a couple of the new phaser rifles designed by yours truly, but you can see all the new equipment on the SAR Team wiki page.

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#14 Shepard

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Posted 04 October 2011 - 06:38 PM

Now thats what I'm Talking about ::Drool::

#15 mjohnson

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Posted 13 January 2012 - 09:26 AM

Well it's been awhile since anyone has posted in this thread. But I have an idea for armor. I read a scifi story like 30 years ago called Hero and I actually think it was written in the 70s. In it the military used an adaptive camoflauge system in their armor. I was wondering if it would be possible or even plausible for Starfleet to have developed the same thing.

I mean it seems simple enough to concieve a set of armor with photoelectric cells that samples the ambient environment and adjusts the camo to match accordingly. I'm not talking Predator or Jem'Hadar style cloaking tech although it is plausible that Starfleet has studied that tech during the war with the Dominion. Just a thought and i'm interested to see what kind of graphical renditions people could come up with for a prototype.

#16 Whale

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Posted 13 January 2012 - 04:49 PM

I always picture the marines using something like this, though probably without the mask:
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Though for adaptive camoflauge, this design would be pretty cool:
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#17 Marcus Raiden

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Posted 23 January 2012 - 11:24 AM

i think you hit the pic perfect that is what i would expect a marine in if he/she was in a tactical uniform and i like the weapons.

#18 Whale

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Posted 07 September 2012 - 11:08 AM

Type 33A1 CQC/SOSAR

The Type 33A1 phaser rifle, as its name suggests, is an updated variation of the Type 33 CQC. As SAR operational requirements demanded more compact and versatile -- yet still powerful -- weapons, the Starfleet Corps of Engineers began producing the 33A1 in mid-2389. Though very similar to its predecessor, the 33A1 features a shorter barrel, lower profile, and the inclusion of a rail system onto which operators can attach a variety of scopes and optics according to situational requirements, personal preference, or both. Total length of the Type 33 CQC is 602mm (23.7 inches) and its weight is 2.54 kg (5.6 lbs).
The 33A1 is the primary weapon for Starfleet Search and Rescue going forward.

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Edited by Whale, 07 September 2012 - 11:09 AM.






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