Edited by Joran Tavex, 17 July 2005 - 02:41 PM.
#21
Posted 17 July 2005 - 02:40 PM
#22
Posted 17 July 2005 - 03:46 PM
#23
Posted 18 July 2005 - 08:07 AM
((YAY! This is my 40th post!))
#24
Posted 20 July 2005 - 04:00 PM
#25
Posted 21 July 2005 - 07:17 AM
#26
Posted 03 August 2005 - 07:48 AM
#27
Posted 14 August 2005 - 03:02 PM
I can pull the StarFleet courses fairly easily. No problems there. However, we do need someone to write a good "How to SIM..." article
How does it go Adml?
#28
Posted 14 August 2005 - 05:48 PM
#29
Posted 14 August 2005 - 06:00 PM
and some kind of "Coures in Psychology/Psychiatry at Starfleet Academy"...like the Starfleet Corp of Engineers Duty Post area...
As far as the Engineering Courses went, I found it useful to start with the "Academy" courses listed on the UFoP site, and then I went to the MIT website and perused their course catalog and took whatever looked good from there.
BYU, UCLA, Harvard and many other schools have good Psychology programs. Just use the course titles that look interesting.
As for the "How to Sim..." I just copied the medical article and filled in the headings with Engineering stuff. The format is useful and quite comprehensive.
The original courses for Engineering came from this "ancient" source:
http://www.starbase1...rses_layout.htm
Does that help any?
#30
Posted 15 August 2005 - 07:51 PM
Pft! It's not ancient!! I just wrote it like 2 years ago!The original courses for Engineering came from this "ancient" source:
http://www.starbase1...rses_layout.htm
Does that help any?
#31
Posted 16 August 2005 - 08:41 AM
But I should get kudos for putting the word ancient in little quote marks...
#32
Posted 16 August 2005 - 11:25 AM
#33
Posted 25 September 2005 - 05:16 PM
#34
Posted 08 October 2005 - 07:12 PM
Edited by Joran Tavex, 08 October 2005 - 07:13 PM.
#35
Posted 09 October 2005 - 03:58 AM
In response to your other question, my character keeps having random flashbacks that force him to try to figure out what they mean, he's getting help for it from his counsellors, basically trying to figure out if they are real or made up, as well as the usual sociophobia and what not.
Not really interesting but it makes for an action based plot i think
#36
Posted 07 November 2005 - 05:03 PM
#37
Posted 07 November 2005 - 08:45 PM
So does anyone have any particular questions?
#38
Posted 08 November 2005 - 02:59 PM
I went against type and ran my counselor as a Bajoran monk.
I think one thing we over look in the game is the stress that being on a ship in space for months and years at a time seperated from family, friends, and even culture would place on a person.
It isn't so much a questions, and an observation I invite others to comment on.
Hollis
#39
Posted 08 November 2005 - 03:15 PM
#40
Posted 08 November 2005 - 07:34 PM
Life will continue while our characters are off exploring. It isn't like we can just take off to the home world every time there is a birth or a death.
It would probably be comparable to the age of exploration when wooden ships would take years to traverse the world.
Hollis
Also tagged with one or more of these keywords: dutyposts, counseling
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