Jump to content


Photo

The Embassy Itself


  • Please log in to reply
12 replies to this topic

#1 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 07 December 2003 - 10:32 PM

I got bored today and decided to start brainstorming what the Embassy building itself would look like. Oddly enough, I realized this is the first time I've ever been able to go outside Trek websites to look for design elements! Very liberating!

Anyway, I created a gallery of architectural components that I thought an embassy might have. I was looking for very modern architecture that was striking, for starts. I was also trying to find elements that reminded me somewhat of the Earth moments in the TOS movies, as well as that one episode on TNG where a surveillance mission Riker is on goes bad, and he ends up in a hospital (where Frasier's wife from Cheers bribes him to make whoopee with her, incidentally).

I'll add more pics as I find them. Feel free to PM me with the URL of any pics you find, as well!

Anyway, take a look! :)

#2 Brandon Toullis

Brandon Toullis

    Roleplaying Groupie

  • Members
  • Pip
  • 245 posts

Posted 07 December 2003 - 10:52 PM

It all looks very interesting. We'll also need to design some main government buildings plus an embassy for at least one other power. Those pics all look good- we should be able to us alot for the different structures.

#3 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 08 December 2003 - 03:42 PM

Added:

- Exteriors
- Atriums
- Lobbies
- Auditorium
- Staircase
- Library

#4 Jor Camen

Jor Camen

    Salt this, buddy!

  • Members
  • 6 posts

Posted 08 December 2003 - 04:26 PM

If we decide on a basic strucutre of the Embassy I can probably get my friend to make a 3D rendition of it. He is quite talented when it comes to 3D graphics and is always up to a challenge.

The interior images are great. I look forward to its development.

Edited by Jor Camen, 08 December 2003 - 04:27 PM.


#5 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 08 December 2003 - 05:37 PM

Neat, thanks! :)

#6 Danny Wilde

Danny Wilde

    Born to be Wilde

  • Members
  • PipPipPipPipPipPipPipPip
  • 7,194 posts

Posted 08 December 2003 - 07:29 PM

Oh my God...that woman was Lilith?

Like the rooms...especially the conference rooms and halls.

#7 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 08 December 2003 - 08:28 PM

Oh my God...that woman was Lilith?

Yep!

http://www.startrek....sode/68484.html

Scroll down to the cast. Bebe Neuwirth played Lanal on this episode, and was also the actress who played Dr. Lilith Crane on Cheers :)

Like the rooms...especially the conference rooms and halls.

At least my endless hours of procrastination amounted to something!

Eventually we can browse through this small archive of pics and choose which ones will look best together as a "building". When we have a website for the embassy, we can put together a small walk-through.

#8 Telemachus Remo

Telemachus Remo

    It's Good To Be Back!

  • Members
  • Pip
  • 161 posts

Posted 26 December 2003 - 11:33 AM

Correct me if I'm wrong (or missing something), but shouldn't the Federation Embassy look more futuristic and Star Trek-like? (Besides that nice pics)

#9 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 26 December 2003 - 10:05 PM

I don't think it has to look like anything :) But if you think about the interiors that we've seen in Trek, most of them have looked pretty contemporary. Think about the conference room on Earth from ST:VI -- pretty "normal".

I tried to get some pictures for the interiors that were either contemporary or "modern classic," that is, architecture that emulates older styles but with a contemporary flair.

As for the exterior, there are a few "futuristic" buildings in there :)

But regardless, we're never going to find the perfect pics for the Embassy -- after all, Star Trek builds all their own sets for the show. So we have to go patchwork style.

#10 Telemachus Remo

Telemachus Remo

    It's Good To Be Back!

  • Members
  • Pip
  • 161 posts

Posted 27 December 2003 - 09:26 AM

Okay, I never thought of it that way. I picture the embassy to be something like the structures in Star Trek: New Worlds.

#11 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 28 December 2003 - 11:10 PM

Okay, I never thought of it that way. I picture the embassy to be something like the structures in Star Trek: New Worlds.

The Book(s), or the Game?

If you folks have any ideas of where I can find more "futuristic" buildings, please suggest them here :)

Also: Does anyone know of any good "mapping" software that we can use to create a floorplan of the building?

#12 Telemachus Remo

Telemachus Remo

    It's Good To Be Back!

  • Members
  • Pip
  • 161 posts

Posted 29 December 2003 - 07:26 AM

The game. I pictured the Embassy to kind of reflect its colony base (or whatever it was called). Or even to reflect some of the other Starfleet buildings we've seen (the cloaked bunker on the Ba'ku planet, Starfleet Medical, Starfleet Command, Starfleet Academy, ect.) Or maybe we could have the Embassy reflect more the alien's culture? Or even a merging of the two? That way they might be more keen on having us there. But first we'd have to decide what they're technology will looking like.

#13 FltAdml. Wolf

FltAdml. Wolf

    Pastafarian

  • Admins
  • 7,748 posts

Posted 15 August 2004 - 04:38 PM

To answer the question posed in the "summary" thread, my first reaction would be that the Embassy is one self-contained building. I may be wrong, but generally I believe that's how most modern-day embassies are built. The reasoning, I would imagine, has to do with the fact that it's easier to "control" and monitor one building than it is to monitor 2, 3, 4+. You have one central access point, and so on.

That being the case, it would undoubtedly include a small medical facility for treating StarFleet personnel, a science lab (not too large), the administrative area for the personnel to work (offices, a "command center" type area where the staff gathers to meet in critical situations, etc.), and a full host of diplomatic meeting areas. (For example, you'd want a room where the staff could hold press conferences, a few conference rooms for meeting with the natives, perhaps an auditorium for larger gatherings, and so on.)

I don't think that personnel should be housed in the embassy itself. This is not, from what I understand, the usual practice for US Embassies -- especially not in non-hostile locations. And while the plan is for the first embassy to be destroyed by terrorists, I don't think that Duronis II is a war-zone, like, for example, some modern-day African countries where we have embassies. I also think this provides better character development to have the personnel housed outside the embassy.

As for defenses: These would come mostly in the form of personnel. There would be an armory, of course, but there wouldn't be any phasers mounted on the building or anything ;) StarFleet wouldn't build an embassy in a location where they felt that they'd need to heavily fortify it, so if there is a threat to the embassy (as there will undoubtedly be), it would come in the form of mobs, terrorists, and so on. The embassy would defend itself with handweapons, and the light shuttles discussed elsewhere.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users